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Normal
Spells
Summon Boat
Summon Boat
Characteristic
Level:1
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. Chances for success are 50%. 8 SP
Basic: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. Chances for success are 50%. 7 SP
Advanced: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. If no boats exist, one is created. Chances for success are 75%. 7 SP
Expert: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. If no boats exist, one is created. Chances for success are 100%. 7 SP
Probability of gain spell in castle
3 5 5 5 3 5 5 3 3
Scuttle Boat
Scuttle Boat
Characteristic
Level:2
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 50%. 8 SP
Basic: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 50%. 6 SP
Advanced: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 75%. 6 SP
Expert: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 100%. 6 SP
Probability of gain spell in castle
6 4 4 4 4 4 4 4 4
Visions
Visions
Characteristic
Level:2
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Gives you a basic idea of the strength of an opposing army, hero, or garrison. Range is Spell Power x 1 or equal to 3, whichever is greater. 4 SP
Basic: Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Range is Spell Power x 1 or equal to 3, whichever is greater. 2 SP
Advanced: Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom. Range is Spell Power x 2 or equal to 3, whichever is greater. 2 SP
Expert: Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. Range is Spell Power x 3 or equal to 3, whichever is greater. 2 SP
Probability of gain spell in castle
2 2 2 4 2 2 2 2 2
View Earth
View Earth
Characteristic
Level:1
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Reveals the location of all resources to the caster. 2 SP
Basic: Reveals the location of all resources to the caster. 1 SP
Advanced: Reveals the location of all resources and mines to the caster. 1 SP
Expert: Reveals the location of all resources and mines and reveals all terrain to the caster. 1 SP
Probability of gain spell in castle
3 3 3 3 3 3 3 3 3
Disguise
Disguise
Characteristic
Level:2
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Gives false information to an enemy attempting to view your hero. 4 SP
Basic: Makes all units in your army look like your most powerful unit to enemies trying to view your hero. Numbers in each group are unchanged. 2 SP
Advanced: Makes all units in your army look like your most powerful unit to enemies trying to view your hero. Numbers in each group appear as zero. 2 SP
Expert: Makes all units in your army look like the most powerful unit affiliated to your hero type to enemies trying to view your hero. Numbers in each group appear as zero. 2 SP
Probability of gain spell in castle
2 2 2 4 2 2 2 0 2
View Air
View Air
Characteristic
Level:1
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Reveals the location of all unclaimed artifacts to the caster. 2 SP
Basic: Reveals the location of all unclaimed artifacts to the caster. 1 SP
Advanced: Reveals the location of all unclaimed artifacts, plus enemy heroes to the caster. 1 SP
Expert: Reveals the location of all unclaimed artifacts, plus enemy heroes and towns to the caster. 1 SP
Probability of gain spell in castle
3 3 3 3 3 3 3 3 3
Fly
Fly
Characteristic
Level:5
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Allows your army to use 60% of its movement to fly over obstacles. You must land at the end of the turn. 20 SP
Basic: Allows your army to use 60% of its movement to fly over obstacles. You must land at the end of the turn. 15 SP
Advanced: Allows your army to use 80% of its movement to fly over obstacles. You must land at the end of the turn. 15 SP
Expert: Allows your army to use up to all of its movement to fly over obstacles. You must land at the end of the turn. 15 SP
Probability of gain spell in castle
0 16 16 16 16 12 0 0 13
Water Walk
Water Walk
Characteristic
Level:4
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Allows your army to use 60% of its movement to walk across bodies of water. You must end your movement on dry land. 12 SP
Basic: Allows your army to use 60% of its movement to walk across bodies of water. You must end your movement on dry land. 8 SP
Advanced: Allows your army to use 80% of its movement to walk across bodies of water. You must end your movement on dry land. 8 SP
Expert: Allows your army to use up to all of its movement to walk across bodies of water. You must end your movement on dry land. 8 SP
Probability of gain spell in castle
10 10 10 10 10 10 0 0 10
Dimension Door
Dimension Door
Characteristic
Level:5
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Once per day, you may teleport your hero to a visible, unoccupied location on the adventure map. 25 SP
Basic: Twice per day, you may teleport your hero to a visible, unoccupied location on the adventure map. 20 SP
Advanced: Three times per day, you may teleport your hero to a visible, unoccupied location on the adventure map. 20 SP
Expert: Four times per day, you may teleport your hero to a visible, unoccupied location on the adventure map. 20 SP
Probability of gain spell in castle
0 20 14 16 16 16 0 0 13
Town Portal
Town Portal
Characteristic
Level:4
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Teleports your hero to the nearest friendly town. The town must be unoccupied. 16 SP
Basic: Teleports your hero to the nearest friendly town. The town must be unoccupied. 12 SP
Advanced: Teleports your hero to any friendly town. The town must be unoccupied. 12 SP
Expert: Teleports your hero to any friendly town. The town must be unoccupied. 12 SP
Probability of gain spell in castle
10 10 10 10 10 10 0 0 10
Quicksand
Quicksand
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. 8 SP
Basic: Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. 6 SP
Advanced: Randomly places six small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. 6 SP
Expert: Randomly places eight small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a unit's movement for the turn and makes it visible to all. 6 SP
Probability of gain spell in castle
4 4 6 4 4 4 6 6 4
Land Mine
Land Mine
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. 18 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 25
Basic: Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 25
Advanced: Randomly places six small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 25 points more than Basic Land Mine. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 50
Expert: Randomly places eight small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 75 points more than Basic Land Mine. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 100
Probability of gain spell in castle
8 8 8 6 8 12 8 2 4
Force Field
Force Field
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Places a small Force Field on the battlefield at a point specified by the caster. 12 SP
Basic: Places a small Force Field on the battlefield at a point specified by the caster. 9 SP
Advanced: Places a medium sized Force Field on the battlefield at a point specified by the caster. 9 SP
Expert: Places a medium sized Force Field on the battlefield at a point specified by the caster. 9 SP
Probability of gain spell in castle
4 4 8 2 8 8 4 4 8
Fire Wall
Fire Wall
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 8 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Basic: Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 6 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Advanced: Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 6 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Expert: Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 6 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 50
Probability of gain spell in castle
4 4 4 12 4 4 4 4 8
Earthquake
Earthquake
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Randomly damages two sections of castle wall in combat. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 2
Basic: Randomly damages two sections of castle wall in combat. 17 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 2
Advanced: Randomly damages three sections of castle wall in combat. 17 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 3
Expert: Randomly damages four sections of castle wall in combat. 17 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 4
Probability of gain spell in castle
4 8 4 6 4 4 4 50 4
Magic Arrow
Magic Arrow
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes a bolt of magical energy to strike the selected unit. 5 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Basic: Causes a bolt of magical energy to strike the selected unit. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Advanced: Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 10 points more than Basic Magic Arrow. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Expert: Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 20 points more than Basic Magic Arrow. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Probability of gain spell in castle
30 30 30 30 30 30 30 30 30
Ice Bolt
Ice Bolt
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Drains the body heat from the selected enemy unit. 8 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 10
Basic: Drains the body heat from the selected enemy unit. 6 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 10
Advanced: Drains the body heat from the selected enemy unit. Damage inflicted is 10 points more than Basic Ice Bolt. 6 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 20
Expert: Drains the body heat from the selected enemy unit. Damage inflicted is 40 points more than Basic Ice Bolt. 6 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 50
Probability of gain spell in castle
50 50 6 0 6 6 4 50 25
Lightning Bolt
Lightning Bolt
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes a bolt of lightning to strike the selected unit. 10 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 10
Basic: Causes a bolt of lightning to strike the selected unit. 8 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 10
Advanced: Causes a bolt of lightning to strike the selected unit. Damage inflicted is 10 points more than Basic Lightning Bolt. 8 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 20
Expert: Causes a bolt of lightning to strike the selected unit. Damage inflicted is 40 points more than Basic Lightning Bolt. 8 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 50
Probability of gain spell in castle
4 4 50 20 6 50 50 4 25
Implosion
Implosion
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Inflicts massive damage to a single creature stack. 30 SP
Asked injuries are counted by the formula: (Spell Power × 75) + 100
Basic: Inflicts massive damage to a single creature stack. 25 SP
Asked injuries are counted by the formula: (Spell Power × 75) + 100
Advanced: Inflicts massive damage to a single creature stack. Damage inflicted is 100 points more than Basic Implosion. 25 SP
Asked injuries are counted by the formula: (Spell Power × 75) + 200
Expert: Inflicts massive damage to a single creature stack. Damage inflicted 200 points more than Basic Implosion. 25 SP
Asked injuries are counted by the formula: (Spell Power × 75) + 300
Probability of gain spell in castle
0 16 14 16 20 12 0 0 13
Chain Lightning
Chain Lightning
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. 24 SP
Asked injuries are counted by the formula: (Spell Power × 40) + 25
Basic: Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. 20 SP
Asked injuries are counted by the formula: (Spell Power × 40) + 25
Advanced: Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes five units. Base Damage inflicted is 25 points more than Basic Chain Lightning. 20 SP
Asked injuries are counted by the formula: (Spell Power × 40) + 50
Expert: Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes five units. Base Damage inflicted is 75 points more than Basic Chain Lightning. 20 SP
Asked injuries are counted by the formula: (Spell Power × 40) + 100
Probability of gain spell in castle
10 10 10 10 10 10 0 0 10
Frost Ring
Frost Ring
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Basic: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. 9 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Advanced: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. Damage inflicted is 15 points more than Basic Frost Ring. 9 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Expert: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. Damage inflicted is 45 points more than Basic Frost Ring. 9 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 60
Probability of gain spell in castle
16 16 16 0 12 12 12 4 12
Fireball
Fireball
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Basic: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Advanced: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 15 points more than Basic Fireball. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Expert: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 45 points more than Basic Fireball. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 60
Probability of gain spell in castle
8 8 8 50 12 16 12 2 12
Inferno
Inferno
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! 16 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Basic: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Advanced: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 20 points more than Basic Inferno. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 40
Expert: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 60 points more than Basic Inferno. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 80
Probability of gain spell in castle
5 5 5 10 5 5 0 0 10
Death Ripple
Death Ripple
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Sends a wave of death across the battlefield which damages all non-undead units. 10 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 10
Basic: Sends a wave of death across the battlefield which damages all non-undead units. 8 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 10
Advanced: Sends a wave of death across the battlefield which damages all non-undead units. Damage inflicted is 10 points more than Basic Death Ripple. 8 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 20
Expert: Sends a wave of death across the battlefield which damages all non-undead units. Damage inflicted is 20 points more than Basic Death Ripple. 8 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 30
Probability of gain spell in castle
0 0 0 0 50 0 0 0 0
Destroy Undead
Destroy Undead
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Attempts to destroy any undead creatures on the battlefield. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Basic: Attempts to destroy any undead creatures on the battlefield. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Advanced: Attempts to destroy any undead creatures on the battlefield. Damage inflicted is 10 points more than Basic Destroy Undead. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Expert: Attempts to destroy any undead creatures on the battlefield. Damage inflicted is 40 points more than Basic Destroy Undead. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 50
Probability of gain spell in castle
12 8 8 2 0 4 4 2 4
Armageddon
Armageddon
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Rains fire down upon the battlefield, damaging all units. 24 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 30
Basic: Rains fire down upon the battlefield, damaging all units. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 30
Advanced: Rains fire down upon the battlefield, damaging all units. Damage inflicted is 30 points more than Basic Armageddon. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 60
Expert: Rains fire down upon the battlefield, damaging all units. Damage inflicted is 90 points more than Basic Armageddon. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 120
Probability of gain spell in castle
0 0 0 5 5 10 0 0 0
Shield
Shield
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Shields a selected unit, reducing the 15% of damage received from hand-to-hand attacks. 5 SP
Basic: Shields a selected unit, reducing the 15% of damage received from hand-to-hand attacks. 4 SP
Advanced: Shields a selected unit, reducing the 30% of damage received from hand-to-hand attacks. 4 SP
Expert: Shields all friendly units, reducing the 30% of damage received from hand-to-hand attacks. 4 SP
Probability of gain spell in castle
10 3 5 3 10 5 5 5 5
Air Shield
Air Shield
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Shields a selected unit, reducing the amount of damage received from ranged attacks to 75%. 12 SP
Basic: Shields a selected unit, reducing the amount of damage received from ranged attacks to 75%. 9 SP
Advanced: Shields a selected unit, reducing the amount of damage received from ranged attacks to 50%. 9 SP
Expert: Shields all friendly units, reducing the amount of damage received from ranged attacks to 50%. 9 SP
Probability of gain spell in castle
4 8 8 2 4 4 8 4 4
Fire Shield
Fire Shield
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 20% of what it inflicts. 16 SP
Basic: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 20% of what it inflicts. 12 SP
Advanced: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 25% of what it inflicts. 12 SP
Expert: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 30% of what it inflicts. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Protection from Air
Protection from Air
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Protects the selected unit, reducing damage received from Air spells to 70%. 7 SP
Basic: Protects the selected unit, reducing damage received from Air spells to 70%. 5 SP
Advanced: Protects the selected unit, reducing damage received from Air spells to 50%. 5 SP
Expert: Protects the selected unit, reducing damage received from Air spells to 50%. 5 SP
Probability of gain spell in castle
2 2 2 4 2 2 2 2 2
Protection from Fire
Protection from Fire
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Protects the selected unit, reducing damage received from Fire spells to 70%. 5 SP
Basic: Protects the selected unit, reducing damage received from Fire spells to 70%. 4 SP
Advanced: Protects the selected unit, reducing damage received from Fire spells to 50%. 4 SP
Expert: Protects the selected unit, reducing damage received from Fire spells to 50%. 4 SP
Probability of gain spell in castle
3 3 3 3 3 3 3 3 3
Protection from Water
Protection from Water
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Protects the selected unit, reducing damage received from Water spells to 70%. 5 SP
Basic: Protects the selected unit, reducing damage received from Water spells to 70%. 4 SP
Advanced: Protects the selected unit, reducing damage received from Water spells to 50%. 4 SP
Expert: Protects the selected unit, reducing damage received from Water spells to 50%. 4 SP
Probability of gain spell in castle
3 3 3 3 3 3 3 3 3
Protection from Earth
Protection from Earth
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Protects the selected unit, reducing damage received from Earth spells. 12 SP
Basic: Protects the selected unit, reducing damage received from Earth spells. 9 SP
Advanced: Protects the selected unit, reducing damage received from Earth spells. Protection is nearly twice that of Basic Protection from Earth. 9 SP
Expert: Protects the selected unit, reducing damage received from Earth spells. Protection is nearly twice that of Basic Protection from Earth. 9 SP
Probability of gain spell in castle
4 4 4 2 4 4 4 0 4
Anti-Magic
Anti-Magic
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Target can only be affected by level 4 or 5 spells. 15 SP
Basic: Target can only be affected by level 4 or 5 spells. 12 SP
Advanced: Target can only be affected by level 5 spells. 12 SP
Expert: Target cannot be affected by any spells. 12 SP
Probability of gain spell in castle
12 8 8 4 8 8 12 10 12
Dispel
Dispel
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Removes all spell effects from a friendly creature. 5 SP
Basic: Removes all spell effects from a friendly creature. 4 SP
Advanced: Removes all spell effects from a friendly or hostile creature. 4 SP
Expert: Removes all spell effects from all units on the battlefield. 4 SP
Probability of gain spell in castle
10 10 10 10 10 10 10 10 10
Magic Mirror
Magic Mirror
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reflects hostile spells towards a random enemy creature 20% of the time. 25 SP
Basic: Reflects hostile spells towards a random enemy creature 20% of the time. 20 SP
Advanced: Reflects hostile spells towards a random enemy creature 30% of the time. 20 SP
Expert: Reflects hostile spells towards a random enemy creature 40% of the time. 20 SP
Probability of gain spell in castle
0 16 14 0 0 12 0 0 13
Cure
Cure
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Removes all negative spell effects and heals a small number of hit points on the selected unit. 6 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 10
Basic: Removes all negative spell effects and heals a small number of hit points on the selected unit. 5 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 10
Advanced: Removes all negative spell effects and heals a small number of hit points on all friendly units. Damage healed is 10 points more than Basic Cure. 5 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 20
Expert: Removes all negative spell effects and heals a small number of hit points on all friendly units. Damage healed is 20 points more than Basic Cure. 5 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 30
Probability of gain spell in castle
10 10 5 5 0 5 5 10 5
Resurrection
Resurrection
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Resurrects units in the selected group by restoring a fixed number of hit points to the target. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 40
Basic: Resurrects units in the selected group by restoring a fixed number of hit points to the target. 16 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 40
Advanced: Resurrects units in the selected group by restoring a fixed number of hit points to the target. Provides an additional 40 hit points over Basic Resurrection. 16 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 80
Expert: Resurrects units in the selected group by restoring a fixed number of hit points to the target. Provides an additional 120 hit points over Basic Resurrection. 16 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 160
Probability of gain spell in castle
10 10 10 10 10 10 0 0 5
Animate Dead
Animate Dead
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. 15 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 30
Basic: Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. 12 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 30
Advanced: Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. Provides an additional 30 hit points over Basic Animate Dead. 12 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 60
Expert: Re-animates any destroyed undead in the selected group by restoring a fixed number of hit points to the target. Provides an additional 130 hit points over Basic Animate Dead. 12 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 160
Probability of gain spell in castle
0 0 0 0 16 0 0 0 0
Sacrifice
Sacrifice
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. 25 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 3
Basic: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 3
Advanced: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Basic Sacrifice. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 6
Expert: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Advanced Sacrifice. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 10
Probability of gain spell in castle
0 0 0 20 16 12 0 0 0
Bless
Bless
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes the selected unit to inflict maximum damage in combat. 5 SP
Basic: Causes the selected unit to inflict maximum damage in combat. 4 SP
Advanced: Target does maximum damage +1 when attacking. 4 SP
Expert: All allied stacks do maximum damage +1 when attacking. 4 SP
Probability of gain spell in castle
10 5 5 0 0 3 3 5 5
Curse
Curse
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes the selected enemy unit to inflict minimum damage in combat. 6 SP
Basic: Causes the selected enemy unit to inflict minimum damage in combat. 5 SP
Advanced: Target does their minimum damage - 1 when attacking. 5 SP
Expert: All enemy stacks do their mimimum - 1 damage when attacking. 5 SP
Probability of gain spell in castle
0 0 3 5 10 5 0 0 0
Bloodlust
Bloodlust
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases the hand-to-hand damage inflicted by the selected unit by 3. 5 SP
Basic: Increases the hand-to-hand damage inflicted by the selected unit by 3. 4 SP
Advanced: Increases the hand-to-hand damage inflicted by the selected unit by 6. 4 SP
Expert: Increases the hand-to-hand damage inflicted by all friendly units by 6. 4 SP
Probability of gain spell in castle
0 0 0 10 5 5 10 5 5
Precision
Precision
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Target with ranged attack has it's attack rating increased by 3 when making ranged attacks. 8 SP
Basic: Target with ranged attack has it's attack rating increased by 3 when making ranged attacks. 6 SP
Advanced: Target with ranged attack has it's attack rating increased by 6 when making ranged attacks. 6 SP
Expert: All target with ranged attack has it's attack rating increased by 6 when making ranged attacks. 6 SP
Probability of gain spell in castle
6 6 4 8 2 6 4 4 2
Weakness
Weakness
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reduces the selected enemy unit's attack strength by 3. 8 SP
Basic: Reduces the selected enemy unit's attack strength by 3. 6 SP
Advanced: Reduces the selected enemy unit's attack strength by 6. 6 SP
Expert: Reduces the attack strength of all enemy units by 6. 6 SP
Probability of gain spell in castle
2 2 2 8 4 4 4 4 4
Stone Skin
Stone Skin
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases the selected unit's defense strength by 3. 5 SP
Basic: Increases the selected unit's defense strength by 3. 4 SP
Advanced: Increases the selected unit's defense strength by 6. 4 SP
Expert: Increases the defense strength of all friendly units by 6. 4 SP
Probability of gain spell in castle
5 5 10 5 10 5 10 5 5
Disrupting Ray
Disrupting Ray
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell. 10 SP
Basic: Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell. 8 SP
Advanced: Reduces the selected enemy unit's defense strength by 4. A single enemy may be targeted multiple times by this spell. 8 SP
Expert: Reduces the selected enemy unit's defense strength by 5. A single enemy may be targeted multiple times by this spell. 8 SP
Probability of gain spell in castle
6 4 6 12 4 6 6 6 8
Prayer
Prayer
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Target's attack, defense, and speed are each increased by 2. 16 SP
Basic: Target's attack, defense, and speed are each increased by 2. 12 SP
Advanced: Target's attack, defense, and speed are each increased by 4. 12 SP
Expert: The attack, defense, and speed of all allied stacks is increased by 4. 12 SP
Probability of gain spell in castle
10 5 5 0 0 0 0 0 5
Mirth
Mirth
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Increases the selected unit's morale by 1. 12 SP
Basic: Increases the selected unit's morale by 1. 9 SP
Advanced: Increases the selected unit's morale by 2. 9 SP
Expert: Increases the morale of all friendly units by 2. 9 SP
Probability of gain spell in castle
4 4 4 2 4 4 12 2 4
Sorrow
Sorrow
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Reduces the morale of the selected enemy unit by 1. 16 SP
Basic: Reduces the morale of the selected enemy unit by 1. 12 SP
Advanced: Reduces the morale of the selected enemy unit by 2. 12 SP
Expert: Reduces the morale of all enemy units by 2. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Fortune
Fortune
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases the selected unit's luck by 1. 7 SP
Basic: Increases the selected unit's luck by 1. 5 SP
Advanced: Increases the selected unit's luck by 2. 5 SP
Expert: Increases the luck of all friendly units by 2. 5 SP
Probability of gain spell in castle
4 6 4 4 2 2 4 4 2
Misfortune
Misfortune
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reduces the luck of the selected enemy unit by 1. 12 SP
Basic: Reduces the luck of the selected enemy unit by 1. 9 SP
Advanced: Reduces the luck of the selected enemy unit by 2. 9 SP
Expert: Reduces the luck of all enemy units by 2. 9 SP
Probability of gain spell in castle
4 4 4 6 8 4 4 2 4
Haste
Haste
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases the speed of the selected unit by 3 grids. 6 SP
Basic: Increases the speed of the selected unit by 3 grids. 5 SP
Advanced: Increases the speed of the selected unit by 5 grids. 5 SP
Expert: Increases the speed of all friendly units by 5 grids. 5 SP
Probability of gain spell in castle
5 10 5 5 5 10 5 10 10
Slow
Slow
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reduces the speed of the selected enemy unit to 75%. 6 SP
Basic: Reduces the speed of the selected enemy unit to 75%. 5 SP
Advanced: Reduces the speed of the selected enemy unit to 50%. 5 SP
Expert: Reduces the speed of all enemy units to 50%. 5 SP
Probability of gain spell in castle
5 10 10 10 5 5 5 5 10
Slayer
Slayer
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. 16 SP
Basic: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. 12 SP
Advanced: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils and Angels. 12 SP
Expert: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils, Angels and Titans. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Frenzy
Frenzy
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 100% of its reducted defence. 16 SP
Basic: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 100% of its reducted defence. 12 SP
Advanced: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 150% of its reducted defence. 12 SP
Expert: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 200% of its reducted defence. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Titans Thunder
Titans Thunder
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. 0 SP
Basic: Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. 0 SP
Advanced: Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. 0 SP
Expert: Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. 0 SP
Probability of gain spell in castle
0 0 0 0 0 0 0 0 0
Counterstrike
Counterstrike
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: The selected unit will retaliate against one additional attack each round. 24 SP
Basic: The selected unit will retaliate against one additional attack each round. 20 SP
Advanced: The selected unit will retaliate against two additional attacks each round. 20 SP
Expert: All friendly units will retaliate against two additional attacks each round. 20 SP
Probability of gain spell in castle
5 10 5 5 5 5 0 0 5
Berserk
Berserk
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: The targeted unit will randomly attack the nearest unit, be it friend or foe. All stacks in a 1 space radius are affected. 20 SP
Basic: The targeted unit will randomly attack the nearest unit, be it friend or foe. All stacks in a 1 space radius are affected. 16 SP
Advanced: The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is six hexes greater than Basic Berserk. All stacks in a 7 space radius are affected. 16 SP
Expert: The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is eighteen hexes greater than Basic Berserk. All stacks in a 19 space radius are affected. 16 SP
Probability of gain spell in castle
5 5 5 5 10 5 0 0 5
Hypnotize
Hypnotize
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Puts an enemy unit temporarily under your control. 18 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 10
Basic: Puts an enemy unit temporarily under your control. 15 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 10
Advanced: Puts an enemy unit temporarily under your control. Allows you to control an additional 10 hit points of enemies over Basic Hypnotize. 15 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 20
Expert: Puts an enemy unit temporarily under your control. Allows you to control an additional 40 hit points of enemies over Basic Hypnotize. 15 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 50
Probability of gain spell in castle
4 4 8 6 0 8 4 4 12
Forgetfulness
Forgetfulness
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Half of the selected enemy unit forgets to use its ranged attack. 12 SP
Basic: Half of the selected enemy unit forgets to use its ranged attack. 9 SP
Advanced: Causes the selected enemy unit to forget to use its ranged attack in combat. 9 SP
Expert: Causes all enemy troops to forget to use their ranged attack in combat. 9 SP
Probability of gain spell in castle
8 8 4 4 4 4 4 4 8
Blind
Blind
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. 10 SP
Basic: Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. 8 SP
Advanced: Blinds a creature so that it cannot move and causes it to counterattack at one-quarter of its normal attack strength. Blindness persists until the unit is attacked or dispelled. 8 SP
Expert: Blinds a creature so that it cannot move or counterattack. Blindness persists until the unit is attacked or dispelled. 8 SP
Probability of gain spell in castle
4 6 2 12 4 4 4 6 8
Teleport
Teleport
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Teleports any friendly unit to any unoccupied spot on the battlefield. 15 SP
Basic: Teleports any friendly unit to an unoccupied spot on the battlefield. Troop cannot teleport over walls or moats. 12 SP
Advanced: Teleports any friendly unit to an unoccupied spot on the battlefield. Troop cannot teleport over walls. 6 SP
Expert: Teleports any friendly unit to any unoccupied spot on the battlefield. 3 SP
Probability of gain spell in castle
8 8 8 8 8 8 8 10 8
Remove Obstacle
Remove Obstacle
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on location
Level Description Cost
Normal: Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield. 7 SP
Basic: Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield. 5 SP
Advanced: Removes any normal obstacle (trees, rocks, etc.) or Fire Wall of the caster's choice from the battlefield. 5 SP
Expert: Removes any normal or magical obstacle of the caster's choice from the battlefield. 5 SP
Probability of gain spell in castle
4 4 6 4 4 4 4 4 4
Clone
Clone
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5. 24 SP
Basic: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5. 20 SP
Advanced: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-6. 20 SP
Expert: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of any level. 20 SP
Probability of gain spell in castle
5 5 10 5 5 5 0 0 10
Fire Elemental
Fire Elemental
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 25 SP
Basic: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 20 SP
Advanced: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. 20 SP
Expert: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. 20 SP
Probability of gain spell in castle
0 0 0 16 0 12 0 0 12
Earth Elemental
Earth Elemental
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 25 SP
Basic: Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 20 SP
Advanced: Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. 20 SP
Expert: Allows you to summon earth elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. 20 SP
Probability of gain spell in castle
0 16 14 16 16 12 0 0 12
Water Elemental
Water Elemental
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 25 SP
Basic: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 20 SP
Advanced: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. 20 SP
Expert: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. 20 SP
Probability of gain spell in castle
0 16 14 0 0 12 0 0 12
Air Elemental
Air Elemental
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 25 SP
Basic: Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 20 SP
Advanced: Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. 20 SP
Expert: Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. 20 SP
Probability of gain spell in castle
0 0 14 0 16 0 0 0 12
Meteor Shower
Meteor Shower
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Causes a meteor shower to rain down on the selected target and any adjacent units. 16 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 25
Basic: Causes a meteor shower to rain down on the selected target and any adjacent units. 12 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 25
Advanced: Causes a meteor shower to rain down on the selected target and any adjacent units. Damage inflicted is 25 points more than Basic Meteor Shower. 12 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 50
Expert: Causes a meteor shower to rain down on the selected target and any adjacent units. Damage inflicted is 75 points more than Basic Meteor Shower. 12 SP
Asked injuries are counted by the formula: (Spell Power × 25) + 100
Probability of gain spell in castle
10 10 10 10 10 10 0 0 10

2011-04-11 09:51:40
Hey Catiusa, I just refunded you your 6EUR. The PRO Season was closed a couple of days ago, so you can not participate in it. Sorry
2011-04-11 09:52:20
of course you can feel free to use this website to communicate with other players and play to normal mode. Have fun.
2011-04-11 09:59:39
ok
2011-04-11 09:59:44
thanks
2011-04-11 15:44:28
hi gambler
2011-04-11 16:14:32
please talk to him directly via email and ask him to create a ICQ account
2011-04-12 10:42:08
catiusa I can play with you but you didn't place any data about your icq for example ... so how did you want to contact with somebody?
2011-04-25 09:36:28
we play a lot on gameranger
2011-05-20 11:35:36
go play
2011-05-24 23:47:41
Anyone up for 1 game?
2011-07-02 15:57:24
siema
2011-07-08 16:49:40
test
2011-09-11 17:20:27
There was a problem with account activation. If someone wants to get the problem fixed, please write me an e-mail.
2011-09-13 17:48:42
see you all at the tournament
2011-09-13 17:48:44
)
2011-10-01 12:35:30
i have question friends
2011-10-01 12:35:58
when i download some of your save and try to start give me some unusual error
2011-10-01 12:52:45
help me
2011-10-02 15:24:10
which saves exactly you mean? if last saves of my game and Pentacz it is heroesWT version so it can be run with normal heroes version (SoD,Comlpete)
2011-10-03 18:24:37
heroes 3 might and magic complete is mine version is it ok ?
2011-10-12 00:14:26
hey
2011-10-12 00:15:14
brr
2011-10-12 00:15:17
marduk
2011-10-12 00:15:20
kage
2011-10-12 00:15:30
dont
2011-10-12 00:15:36
answered me
2011-11-01 14:58:52
hi guys
2011-11-01 14:59:08
anyone up for a game?
2011-11-07 17:11:00
i got problem with joining game , i use GameGuard when i try connect to game i got main game screen and it freeze and nothing. some one know what is that ?
2011-11-17 16:02:52
Sticky check your ICQ
2011-11-23 14:00:49
.
2011-12-23 18:26:52
Cześć jestem nowym graczem w Heroes od dłuższego czasu i chciałbym się wypróbować
2011-12-23 18:27:57
ale kwestja gry czy gramy w podstwae przez lana czy na jakimś serwerze
2011-12-23 18:30:23
niech mi ktoś na maila napisze jak grać itd ja tu jeszcze chwile posiedzę
2011-12-23 18:34:41
mój mail : zijakub95pl@gmail.com
2012-04-11 18:46:37
test2
2012-04-11 21:17:15
b
2012-04-13 02:22:21
test
2012-04-13 02:24:07
I have added a new poll. Feel free to vote
Yesterday (18:25:58)
I won 2 games, Bos18 seems to ignore me. I saw him online only once a couple of days ago, but no responce was obtained after I suggested to play or arrange a game.
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