| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells | |
| Level | Description | Cost |
| Normal: | Rains fire down upon the battlefield, damaging all units. | 24 SP |
| Asked injuries are counted by the formula: (Spell Power × 50) + 30 | ||
| Basic: | Rains fire down upon the battlefield, damaging all units. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 50) + 30 | ||
| Advanced: | Rains fire down upon the battlefield, damaging all units. Damage inflicted is 30 points more than Basic Armageddon. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 50) + 60 | ||
| Expert: | Rains fire down upon the battlefield, damaging all units. Damage inflicted is 90 points more than Basic Armageddon. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 50) + 120 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 0 | 5 | 5 | 10 | 0 | 0 | 0 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit, Mind spell | |
| Level | Description | Cost |
| Normal: | The targeted unit will randomly attack the nearest unit, be it friend or foe. All stacks in a 1 space radius are affected. | 20 SP |
| Basic: | The targeted unit will randomly attack the nearest unit, be it friend or foe. All stacks in a 1 space radius are affected. | 16 SP |
| Advanced: | The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is six hexes greater than Basic Berserk. All stacks in a 7 space radius are affected. | 16 SP |
| Expert: | The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is eighteen hexes greater than Basic Berserk. All stacks in a 19 space radius are affected. | 16 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 5 | 5 | 5 | 10 | 5 | 0 | 0 | 5 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. | 10 SP |
| Basic: | Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. | 8 SP |
| Advanced: | Blinds a creature so that it cannot move and causes it to counterattack at one-quarter of its normal attack strength. Blindness persists until the unit is attacked or dispelled. | 8 SP |
| Expert: | Blinds a creature so that it cannot move or counterattack. Blindness persists until the unit is attacked or dispelled. | 8 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 6 | 2 | 12 | 4 | 4 | 4 | 6 | 8 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Increases the hand-to-hand damage inflicted by the selected unit by 3. | 5 SP |
| Basic: | Increases the hand-to-hand damage inflicted by the selected unit by 3. | 4 SP |
| Advanced: | Increases the hand-to-hand damage inflicted by the selected unit by 6. | 4 SP |
| Expert: | Increases the hand-to-hand damage inflicted by all friendly units by 6. | 4 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 0 | 10 | 5 | 5 | 10 | 5 | 5 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Causes the selected enemy unit to inflict minimum damage in combat. | 6 SP |
| Basic: | Causes the selected enemy unit to inflict minimum damage in combat. | 5 SP |
| Advanced: | Target does their minimum damage - 1 when attacking. | 5 SP |
| Expert: | All enemy stacks do their mimimum - 1 damage when attacking. | 5 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 3 | 5 | 10 | 5 | 0 | 0 | 0 |
| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells | |
| Level | Description | Cost |
| Normal: | Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. | 25 SP |
| Basic: | Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. | 20 SP |
| Advanced: | Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. | 20 SP |
| Expert: | Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. | 20 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 0 | 16 | 0 | 12 | 0 | 0 | 12 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 20% of what it inflicts. | 16 SP |
| Basic: | Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 20% of what it inflicts. | 12 SP |
| Advanced: | Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 25% of what it inflicts. | 12 SP |
| Expert: | Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 30% of what it inflicts. | 12 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it on location on the battlefield or on the unit | |
| Level | Description | Cost |
| Normal: | Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. | 8 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Basic: | Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. | 6 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Advanced: | Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. | 6 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 20 | ||
| Expert: | Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. | 6 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 50 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 4 | 4 | 12 | 4 | 4 | 4 | 4 | 8 |
| Characteristic | ||
|---|---|---|
| Level: | 3 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it on location on the battlefield or on the unit | |
| Level | Description | Cost |
| Normal: | Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 15 | ||
| Basic: | Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 15 | ||
| Advanced: | Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 15 points more than Basic Fireball. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 30 | ||
| Expert: | Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 45 points more than Basic Fireball. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 60 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 8 | 8 | 8 | 50 | 12 | 16 | 12 | 2 | 12 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit, Mind spell | |
| Level | Description | Cost |
| Normal: | Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 100% of its reducted defence. | 16 SP |
| Basic: | Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 100% of its reducted defence. | 12 SP |
| Advanced: | Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 150% of its reducted defence. | 12 SP |
| Expert: | Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 200% of its reducted defence. | 12 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it on location on the battlefield or on the unit | |
| Level | Description | Cost |
| Normal: | Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! | 16 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 20 | ||
| Basic: | Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 20 | ||
| Advanced: | Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 20 points more than Basic Inferno. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 40 | ||
| Expert: | Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 60 points more than Basic Inferno. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 80 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 5 | 5 | 10 | 5 | 5 | 0 | 0 | 10 |
| Characteristic | ||
|---|---|---|
| Level: | 3 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it on location on the battlefield or on the unit | |
| Level | Description | Cost |
| Normal: | Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. | 18 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 25 | ||
| Basic: | Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 25 | ||
| Advanced: | Randomly places six small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 25 points more than Basic Land Mine. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 50 | ||
| Expert: | Randomly places eight small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 75 points more than Basic Land Mine. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 100 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 8 | 8 | 8 | 6 | 8 | 12 | 8 | 2 | 4 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Causes a bolt of magical energy to strike the selected unit. | 5 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Basic: | Causes a bolt of magical energy to strike the selected unit. | 4 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Advanced: | Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 10 points more than Basic Magic Arrow. | 4 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 20 | ||
| Expert: | Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 20 points more than Basic Magic Arrow. | 4 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 30 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Characteristic | ||
|---|---|---|
| Level: | 3 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Reduces the luck of the selected enemy unit by 1. | 12 SP |
| Basic: | Reduces the luck of the selected enemy unit by 1. | 9 SP |
| Advanced: | Reduces the luck of the selected enemy unit by 2. | 9 SP |
| Expert: | Reduces the luck of all enemy units by 2. | 9 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 4 | 4 | 6 | 8 | 4 | 4 | 2 | 4 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Protects the selected unit, reducing damage received from Fire spells to 70%. | 5 SP |
| Basic: | Protects the selected unit, reducing damage received from Fire spells to 70%. | 4 SP |
| Advanced: | Protects the selected unit, reducing damage received from Fire spells to 50%. | 4 SP |
| Expert: | Protects the selected unit, reducing damage received from Fire spells to 50%. | 4 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. | 25 SP |
| Asked injuries are counted by the formula: (Spell Power × 1) + 3 | ||
| Basic: | Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 1) + 3 | ||
| Advanced: | Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Basic Sacrifice. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 1) + 6 | ||
| Expert: | Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Advanced Sacrifice. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 1) + 10 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 0 | 20 | 16 | 12 | 0 | 0 | 0 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. | 16 SP |
| Basic: | Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. | 12 SP |
| Advanced: | Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils and Angels. | 12 SP |
| Expert: | Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils, Angels and Titans. | 12 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 5 | 5 | 5 | 5 | 5 | 0 | 0 | 5 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Adventure spells | |
| Spell attributes: | Adventure spells | |
| Level | Description | Cost |
| Normal: | Gives you a basic idea of the strength of an opposing army, hero, or garrison. Range is Spell Power x 1 or equal to 3, whichever is greater. | 4 SP |
| Basic: | Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Range is Spell Power x 1 or equal to 3, whichever is greater. | 2 SP |
| Advanced: | Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom. Range is Spell Power x 2 or equal to 3, whichever is greater. | 2 SP |
| Expert: | Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. Range is Spell Power x 3 or equal to 3, whichever is greater. | 2 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 2 | 2 | 2 | 4 | 2 | 2 | 2 | 2 | 2 |