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Spells
Armageddon
Armageddon
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Rains fire down upon the battlefield, damaging all units. 24 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 30
Basic: Rains fire down upon the battlefield, damaging all units. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 30
Advanced: Rains fire down upon the battlefield, damaging all units. Damage inflicted is 30 points more than Basic Armageddon. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 60
Expert: Rains fire down upon the battlefield, damaging all units. Damage inflicted is 90 points more than Basic Armageddon. 20 SP
Asked injuries are counted by the formula: (Spell Power × 50) + 120
Probability of gain spell in castle
0 0 0 5 5 10 0 0 0
Berserk
Berserk
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: The targeted unit will randomly attack the nearest unit, be it friend or foe. All stacks in a 1 space radius are affected. 20 SP
Basic: The targeted unit will randomly attack the nearest unit, be it friend or foe. All stacks in a 1 space radius are affected. 16 SP
Advanced: The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is six hexes greater than Basic Berserk. All stacks in a 7 space radius are affected. 16 SP
Expert: The targeted unit will randomly attack the nearest unit, be it friend or foe. Area of effect is eighteen hexes greater than Basic Berserk. All stacks in a 19 space radius are affected. 16 SP
Probability of gain spell in castle
5 5 5 5 10 5 0 0 5
Blind
Blind
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. 10 SP
Basic: Blinds a creature so that it cannot move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled. 8 SP
Advanced: Blinds a creature so that it cannot move and causes it to counterattack at one-quarter of its normal attack strength. Blindness persists until the unit is attacked or dispelled. 8 SP
Expert: Blinds a creature so that it cannot move or counterattack. Blindness persists until the unit is attacked or dispelled. 8 SP
Probability of gain spell in castle
4 6 2 12 4 4 4 6 8
Bloodlust
Bloodlust
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases the hand-to-hand damage inflicted by the selected unit by 3. 5 SP
Basic: Increases the hand-to-hand damage inflicted by the selected unit by 3. 4 SP
Advanced: Increases the hand-to-hand damage inflicted by the selected unit by 6. 4 SP
Expert: Increases the hand-to-hand damage inflicted by all friendly units by 6. 4 SP
Probability of gain spell in castle
0 0 0 10 5 5 10 5 5
Curse
Curse
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes the selected enemy unit to inflict minimum damage in combat. 6 SP
Basic: Causes the selected enemy unit to inflict minimum damage in combat. 5 SP
Advanced: Target does their minimum damage - 1 when attacking. 5 SP
Expert: All enemy stacks do their mimimum - 1 damage when attacking. 5 SP
Probability of gain spell in castle
0 0 3 5 10 5 0 0 0
Fire Elemental
Fire Elemental
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 25 SP
Basic: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 20 SP
Advanced: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. 20 SP
Expert: Allows you to summon fire elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. 20 SP
Probability of gain spell in castle
0 0 0 16 0 12 0 0 12
Fire Shield
Fire Shield
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 20% of what it inflicts. 16 SP
Basic: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 20% of what it inflicts. 12 SP
Advanced: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 25% of what it inflicts. 12 SP
Expert: Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to 30% of what it inflicts. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Fire Wall
Fire Wall
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 8 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Basic: Places a small wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 6 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Advanced: Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 6 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Expert: Places a medium sized wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take damage. 6 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 50
Probability of gain spell in castle
4 4 4 12 4 4 4 4 8
Fireball
Fireball
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Basic: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Advanced: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 15 points more than Basic Fireball. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Expert: Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units. Damage inflicted is 45 points more than Basic Fireball. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 60
Probability of gain spell in castle
8 8 8 50 12 16 12 2 12
Frenzy
Frenzy
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 100% of its reducted defence. 16 SP
Basic: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 100% of its reducted defence. 12 SP
Advanced: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 150% of its reducted defence. 12 SP
Expert: Selected troop intentionally lowers its defenses to 0 to increase the ferocity of its attack by 200% of its reducted defence. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Inferno
Inferno
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! 16 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Basic: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Advanced: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 20 points more than Basic Inferno. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 40
Expert: Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off! Damage inflicted is 60 points more than Basic Inferno. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 80
Probability of gain spell in castle
5 5 5 10 5 5 0 0 10
Land Mine
Land Mine
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. 18 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 25
Basic: Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 25
Advanced: Randomly places six small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 25 points more than Basic Land Mine. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 50
Expert: Randomly places eight small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it. Inflicted damage 75 points more than Basic Land Mine. 15 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 100
Probability of gain spell in castle
8 8 8 6 8 12 8 2 4
Magic Arrow
Magic Arrow
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes a bolt of magical energy to strike the selected unit. 5 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Basic: Causes a bolt of magical energy to strike the selected unit. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Advanced: Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 10 points more than Basic Magic Arrow. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Expert: Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 20 points more than Basic Magic Arrow. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Probability of gain spell in castle
30 30 30 30 30 30 30 30 30
Misfortune
Misfortune
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reduces the luck of the selected enemy unit by 1. 12 SP
Basic: Reduces the luck of the selected enemy unit by 1. 9 SP
Advanced: Reduces the luck of the selected enemy unit by 2. 9 SP
Expert: Reduces the luck of all enemy units by 2. 9 SP
Probability of gain spell in castle
4 4 4 6 8 4 4 2 4
Protection from Fire
Protection from Fire
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Protects the selected unit, reducing damage received from Fire spells to 70%. 5 SP
Basic: Protects the selected unit, reducing damage received from Fire spells to 70%. 4 SP
Advanced: Protects the selected unit, reducing damage received from Fire spells to 50%. 4 SP
Expert: Protects the selected unit, reducing damage received from Fire spells to 50%. 4 SP
Probability of gain spell in castle
3 3 3 3 3 3 3 3 3
Sacrifice
Sacrifice
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. 25 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 3
Basic: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 3
Advanced: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Basic Sacrifice. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 6
Expert: Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack. Restores more creature health than Advanced Sacrifice. 20 SP
Asked injuries are counted by the formula: (Spell Power × 1) + 10
Probability of gain spell in castle
0 0 0 20 16 12 0 0 0
Slayer
Slayer
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. 16 SP
Basic: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras. 12 SP
Advanced: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils and Angels. 12 SP
Expert: Increases by 8 the amount of damage inflicted by a unit when fighting against Dragons, Behemoths, Hydras, Devils, Angels and Titans. 12 SP
Probability of gain spell in castle
5 5 5 5 5 5 0 0 5
Visions
Visions
Characteristic
Level:2
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Gives you a basic idea of the strength of an opposing army, hero, or garrison. Range is Spell Power x 1 or equal to 3, whichever is greater. 4 SP
Basic: Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Range is Spell Power x 1 or equal to 3, whichever is greater. 2 SP
Advanced: Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom. Range is Spell Power x 2 or equal to 3, whichever is greater. 2 SP
Expert: Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. Range is Spell Power x 3 or equal to 3, whichever is greater. 2 SP
Probability of gain spell in castle
2 2 2 4 2 2 2 2 2

2011-04-11 09:51:40
Hey Catiusa, I just refunded you your 6EUR. The PRO Season was closed a couple of days ago, so you can not participate in it. Sorry
2011-04-11 09:52:20
of course you can feel free to use this website to communicate with other players and play to normal mode. Have fun.
2011-04-11 09:59:39
ok
2011-04-11 09:59:44
thanks
2011-04-11 15:44:28
hi gambler
2011-04-11 16:14:32
please talk to him directly via email and ask him to create a ICQ account
2011-04-12 10:42:08
catiusa I can play with you but you didn't place any data about your icq for example ... so how did you want to contact with somebody?
2011-04-25 09:36:28
we play a lot on gameranger
2011-05-20 11:35:36
go play
2011-05-24 23:47:41
Anyone up for 1 game?
2011-07-02 15:57:24
siema
2011-07-08 16:49:40
test
2011-09-11 17:20:27
There was a problem with account activation. If someone wants to get the problem fixed, please write me an e-mail.
2011-09-13 17:48:42
see you all at the tournament
2011-09-13 17:48:44
)
2011-10-01 12:35:30
i have question friends
2011-10-01 12:35:58
when i download some of your save and try to start give me some unusual error
2011-10-01 12:52:45
help me
2011-10-02 15:24:10
which saves exactly you mean? if last saves of my game and Pentacz it is heroesWT version so it can be run with normal heroes version (SoD,Comlpete)
2011-10-03 18:24:37
heroes 3 might and magic complete is mine version is it ok ?
2011-10-12 00:14:26
hey
2011-10-12 00:15:14
brr
2011-10-12 00:15:17
marduk
2011-10-12 00:15:20
kage
2011-10-12 00:15:30
dont
2011-10-12 00:15:36
answered me
2011-11-01 14:58:52
hi guys
2011-11-01 14:59:08
anyone up for a game?
2011-11-07 17:11:00
i got problem with joining game , i use GameGuard when i try connect to game i got main game screen and it freeze and nothing. some one know what is that ?
2011-11-17 16:02:52
Sticky check your ICQ
2011-11-23 14:00:49
.
2011-12-23 18:26:52
Cześć jestem nowym graczem w Heroes od dłuższego czasu i chciałbym się wypróbować
2011-12-23 18:27:57
ale kwestja gry czy gramy w podstwae przez lana czy na jakimś serwerze
2011-12-23 18:30:23
niech mi ktoś na maila napisze jak grać itd ja tu jeszcze chwile posiedzę
2011-12-23 18:34:41
mój mail : zijakub95pl@gmail.com
2012-04-11 18:46:37
test2
2012-04-11 21:17:15
b
2012-04-13 02:22:21
test
2012-04-13 02:24:07
I have added a new poll. Feel free to vote
Yesterday (18:25:58)
I won 2 games, Bos18 seems to ignore me. I saw him online only once a couple of days ago, but no responce was obtained after I suggested to play or arrange a game.
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