| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells | |
| Level | Description | Cost |
| Normal: | Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. | 25 SP |
| Basic: | Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. | 20 SP |
| Advanced: | Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. | 20 SP |
| Expert: | Allows you to summon air elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. | 20 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 14 | 0 | 16 | 0 | 0 | 0 | 12 |
| Characteristic | ||
|---|---|---|
| Level: | 3 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Shields a selected unit, reducing the amount of damage received from ranged attacks to 75%. | 12 SP |
| Basic: | Shields a selected unit, reducing the amount of damage received from ranged attacks to 75%. | 9 SP |
| Advanced: | Shields a selected unit, reducing the amount of damage received from ranged attacks to 50%. | 9 SP |
| Expert: | Shields all friendly units, reducing the amount of damage received from ranged attacks to 50%. | 9 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 8 | 8 | 2 | 4 | 4 | 8 | 4 | 4 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. | 24 SP |
| Asked injuries are counted by the formula: (Spell Power × 40) + 25 | ||
| Basic: | Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes four units. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 40) + 25 | ||
| Advanced: | Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes five units. Base Damage inflicted is 25 points more than Basic Chain Lightning. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 40) + 50 | ||
| Expert: | Fires a bolt of lightning at the selected unit which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half damage, etc. Strikes five units. Base Damage inflicted is 75 points more than Basic Chain Lightning. | 20 SP |
| Asked injuries are counted by the formula: (Spell Power × 40) + 100 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 10 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 10 |
| Characteristic | ||
|---|---|---|
| Level: | 4 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | The selected unit will retaliate against one additional attack each round. | 24 SP |
| Basic: | The selected unit will retaliate against one additional attack each round. | 20 SP |
| Advanced: | The selected unit will retaliate against two additional attacks each round. | 20 SP |
| Expert: | All friendly units will retaliate against two additional attacks each round. | 20 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 10 | 5 | 5 | 5 | 5 | 0 | 0 | 5 |
| Characteristic | ||
|---|---|---|
| Level: | 3 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells | |
| Level | Description | Cost |
| Normal: | Attempts to destroy any undead creatures on the battlefield. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Basic: | Attempts to destroy any undead creatures on the battlefield. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Advanced: | Attempts to destroy any undead creatures on the battlefield. Damage inflicted is 10 points more than Basic Destroy Undead. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 20 | ||
| Expert: | Attempts to destroy any undead creatures on the battlefield. Damage inflicted is 40 points more than Basic Destroy Undead. | 12 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 50 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 12 | 8 | 8 | 2 | 0 | 4 | 4 | 2 | 4 |
| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Adventure spells | |
| Spell attributes: | Adventure spells | |
| Level | Description | Cost |
| Normal: | Once per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | 25 SP |
| Basic: | Twice per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | 20 SP |
| Advanced: | Three times per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | 20 SP |
| Expert: | Four times per day, you may teleport your hero to a visible, unoccupied location on the adventure map. | 20 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 20 | 14 | 16 | 16 | 16 | 0 | 0 | 13 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Adventure spells | |
| Spell attributes: | Adventure spells | |
| Level | Description | Cost |
| Normal: | Gives false information to an enemy attempting to view your hero. | 4 SP |
| Basic: | Makes all units in your army look like your most powerful unit to enemies trying to view your hero. Numbers in each group are unchanged. | 2 SP |
| Advanced: | Makes all units in your army look like your most powerful unit to enemies trying to view your hero. Numbers in each group appear as zero. | 2 SP |
| Expert: | Makes all units in your army look like the most powerful unit affiliated to your hero type to enemies trying to view your hero. Numbers in each group appear as zero. | 2 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 2 | 2 | 2 | 4 | 2 | 2 | 2 | 0 | 2 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell. | 10 SP |
| Basic: | Reduces the selected enemy unit's defense strength by 3. A single enemy may be targeted multiple times by this spell. | 8 SP |
| Advanced: | Reduces the selected enemy unit's defense strength by 4. A single enemy may be targeted multiple times by this spell. | 8 SP |
| Expert: | Reduces the selected enemy unit's defense strength by 5. A single enemy may be targeted multiple times by this spell. | 8 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 6 | 4 | 6 | 12 | 4 | 6 | 6 | 6 | 8 |
| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Adventure spells | |
| Spell attributes: | Adventure spells | |
| Level | Description | Cost |
| Normal: | Allows your army to use 60% of its movement to fly over obstacles. You must land at the end of the turn. | 20 SP |
| Basic: | Allows your army to use 60% of its movement to fly over obstacles. You must land at the end of the turn. | 15 SP |
| Advanced: | Allows your army to use 80% of its movement to fly over obstacles. You must land at the end of the turn. | 15 SP |
| Expert: | Allows your army to use up to all of its movement to fly over obstacles. You must land at the end of the turn. | 15 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 16 | 16 | 16 | 16 | 12 | 0 | 0 | 13 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Increases the selected unit's luck by 1. | 7 SP |
| Basic: | Increases the selected unit's luck by 1. | 5 SP |
| Advanced: | Increases the selected unit's luck by 2. | 5 SP |
| Expert: | Increases the luck of all friendly units by 2. | 5 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 6 | 4 | 4 | 2 | 2 | 4 | 4 | 2 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Increases the speed of the selected unit by 3 grids. | 6 SP |
| Basic: | Increases the speed of the selected unit by 3 grids. | 5 SP |
| Advanced: | Increases the speed of the selected unit by 5 grids. | 5 SP |
| Expert: | Increases the speed of all friendly units by 5 grids. | 5 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 5 | 10 | 5 | 5 | 5 | 10 | 5 | 10 | 10 |
| Characteristic | ||
|---|---|---|
| Level: | 3 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit, Mind spell | |
| Level | Description | Cost |
| Normal: | Puts an enemy unit temporarily under your control. | 18 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 10 | ||
| Basic: | Puts an enemy unit temporarily under your control. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 10 | ||
| Advanced: | Puts an enemy unit temporarily under your control. Allows you to control an additional 10 hit points of enemies over Basic Hypnotize. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 20 | ||
| Expert: | Puts an enemy unit temporarily under your control. Allows you to control an additional 40 hit points of enemies over Basic Hypnotize. | 15 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 50 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 4 | 8 | 6 | 0 | 8 | 4 | 4 | 12 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Causes a bolt of lightning to strike the selected unit. | 10 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 10 | ||
| Basic: | Causes a bolt of lightning to strike the selected unit. | 8 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 10 | ||
| Advanced: | Causes a bolt of lightning to strike the selected unit. Damage inflicted is 10 points more than Basic Lightning Bolt. | 8 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 20 | ||
| Expert: | Causes a bolt of lightning to strike the selected unit. Damage inflicted is 40 points more than Basic Lightning Bolt. | 8 SP |
| Asked injuries are counted by the formula: (Spell Power × 25) + 50 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 4 | 4 | 50 | 20 | 6 | 50 | 50 | 4 | 25 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Causes a bolt of magical energy to strike the selected unit. | 5 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Basic: | Causes a bolt of magical energy to strike the selected unit. | 4 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 10 | ||
| Advanced: | Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 10 points more than Basic Magic Arrow. | 4 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 20 | ||
| Expert: | Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 20 points more than Basic Magic Arrow. | 4 SP |
| Asked injuries are counted by the formula: (Spell Power × 10) + 30 | ||
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Reflects hostile spells towards a random enemy creature 20% of the time. | 25 SP |
| Basic: | Reflects hostile spells towards a random enemy creature 20% of the time. | 20 SP |
| Advanced: | Reflects hostile spells towards a random enemy creature 30% of the time. | 20 SP |
| Expert: | Reflects hostile spells towards a random enemy creature 40% of the time. | 20 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 16 | 14 | 0 | 0 | 12 | 0 | 0 | 13 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Target with ranged attack has it's attack rating increased by 3 when making ranged attacks. | 8 SP |
| Basic: | Target with ranged attack has it's attack rating increased by 3 when making ranged attacks. | 6 SP |
| Advanced: | Target with ranged attack has it's attack rating increased by 6 when making ranged attacks. | 6 SP |
| Expert: | All target with ranged attack has it's attack rating increased by 6 when making ranged attacks. | 6 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 6 | 6 | 4 | 8 | 2 | 6 | 4 | 4 | 2 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Protects the selected unit, reducing damage received from Air spells to 70%. | 7 SP |
| Basic: | Protects the selected unit, reducing damage received from Air spells to 70%. | 5 SP |
| Advanced: | Protects the selected unit, reducing damage received from Air spells to 50%. | 5 SP |
| Expert: | Protects the selected unit, reducing damage received from Air spells to 50%. | 5 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 2 | 2 | 2 | 4 | 2 | 2 | 2 | 2 | 2 |
| Characteristic | ||
|---|---|---|
| Level: | 5 | |
| Type: | Combat spells | |
| Spell attributes: | Combat spells, You can use it only on the unit | |
| Level | Description | Cost |
| Normal: | Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. | 0 SP |
| Basic: | Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. | 0 SP |
| Advanced: | Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. | 0 SP |
| Expert: | Causes a bolt of lightning to strike the selected unit. Target receives 600 damage. | 0 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Characteristic | ||
|---|---|---|
| Level: | 1 | |
| Type: | Adventure spells | |
| Spell attributes: | Adventure spells | |
| Level | Description | Cost |
| Normal: | Reveals the location of all unclaimed artifacts to the caster. | 2 SP |
| Basic: | Reveals the location of all unclaimed artifacts to the caster. | 1 SP |
| Advanced: | Reveals the location of all unclaimed artifacts, plus enemy heroes to the caster. | 1 SP |
| Expert: | Reveals the location of all unclaimed artifacts, plus enemy heroes and towns to the caster. | 1 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
| Characteristic | ||
|---|---|---|
| Level: | 2 | |
| Type: | Adventure spells | |
| Spell attributes: | Adventure spells | |
| Level | Description | Cost |
| Normal: | Gives you a basic idea of the strength of an opposing army, hero, or garrison. Range is Spell Power x 1 or equal to 3, whichever is greater. | 4 SP |
| Basic: | Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Range is Spell Power x 1 or equal to 3, whichever is greater. | 2 SP |
| Advanced: | Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom. Range is Spell Power x 2 or equal to 3, whichever is greater. | 2 SP |
| Expert: | Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. Range is Spell Power x 3 or equal to 3, whichever is greater. | 2 SP |
| Probability of gain spell in castle | ||||||||
|---|---|---|---|---|---|---|---|---|
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| 2 | 2 | 2 | 4 | 2 | 2 | 2 | 2 | 2 |