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Normal
Spells
Bless
Bless
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes the selected unit to inflict maximum damage in combat. 5 SP
Basic: Causes the selected unit to inflict maximum damage in combat. 4 SP
Advanced: Target does maximum damage +1 when attacking. 4 SP
Expert: All allied stacks do maximum damage +1 when attacking. 4 SP
Probability of gain spell in castle
10 5 5 0 0 3 3 5 5
Clone
Clone
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5. 24 SP
Basic: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-5. 20 SP
Advanced: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of levels 1-6. 20 SP
Expert: Creates a duplicate of the selected unit stack. The image is dispelled if it is attacked. Clones creatures of any level. 20 SP
Probability of gain spell in castle
5 5 10 5 5 5 0 0 10
Cure
Cure
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Removes all negative spell effects and heals a small number of hit points on the selected unit. 6 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 10
Basic: Removes all negative spell effects and heals a small number of hit points on the selected unit. 5 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 10
Advanced: Removes all negative spell effects and heals a small number of hit points on all friendly units. Damage healed is 10 points more than Basic Cure. 5 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 20
Expert: Removes all negative spell effects and heals a small number of hit points on all friendly units. Damage healed is 20 points more than Basic Cure. 5 SP
Asked injuries are counted by the formula: (Spell Power × 5) + 30
Probability of gain spell in castle
10 10 5 5 0 5 5 10 5
Dispel
Dispel
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Removes all spell effects from a friendly creature. 5 SP
Basic: Removes all spell effects from a friendly creature. 4 SP
Advanced: Removes all spell effects from a friendly or hostile creature. 4 SP
Expert: Removes all spell effects from all units on the battlefield. 4 SP
Probability of gain spell in castle
10 10 10 10 10 10 10 10 10
Forgetfulness
Forgetfulness
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Half of the selected enemy unit forgets to use its ranged attack. 12 SP
Basic: Half of the selected enemy unit forgets to use its ranged attack. 9 SP
Advanced: Causes the selected enemy unit to forget to use its ranged attack in combat. 9 SP
Expert: Causes all enemy troops to forget to use their ranged attack in combat. 9 SP
Probability of gain spell in castle
8 8 4 4 4 4 4 4 8
Frost Ring
Frost Ring
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it on location on the battlefield or on the unit
Level Description Cost
Normal: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. 12 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Basic: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. 9 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 15
Advanced: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. Damage inflicted is 15 points more than Basic Frost Ring. 9 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Expert: Drains the body heat of any units adjacent to the target location, without inflicting damage on the target. Damage inflicted is 45 points more than Basic Frost Ring. 9 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 60
Probability of gain spell in castle
16 16 16 0 12 12 12 4 12
Ice Bolt
Ice Bolt
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Drains the body heat from the selected enemy unit. 8 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 10
Basic: Drains the body heat from the selected enemy unit. 6 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 10
Advanced: Drains the body heat from the selected enemy unit. Damage inflicted is 10 points more than Basic Ice Bolt. 6 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 20
Expert: Drains the body heat from the selected enemy unit. Damage inflicted is 40 points more than Basic Ice Bolt. 6 SP
Asked injuries are counted by the formula: (Spell Power × 20) + 50
Probability of gain spell in castle
50 50 6 0 6 6 4 50 25
Magic Arrow
Magic Arrow
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Causes a bolt of magical energy to strike the selected unit. 5 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Basic: Causes a bolt of magical energy to strike the selected unit. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 10
Advanced: Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 10 points more than Basic Magic Arrow. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 20
Expert: Causes a bolt of magical energy to strike the selected unit. Damage inflicted is 20 points more than Basic Magic Arrow. 4 SP
Asked injuries are counted by the formula: (Spell Power × 10) + 30
Probability of gain spell in castle
30 30 30 30 30 30 30 30 30
Mirth
Mirth
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit, Mind spell
Level Description Cost
Normal: Increases the selected unit's morale by 1. 12 SP
Basic: Increases the selected unit's morale by 1. 9 SP
Advanced: Increases the selected unit's morale by 2. 9 SP
Expert: Increases the morale of all friendly units by 2. 9 SP
Probability of gain spell in castle
4 4 4 2 4 4 12 2 4
Prayer
Prayer
Characteristic
Level:4
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Target's attack, defense, and speed are each increased by 2. 16 SP
Basic: Target's attack, defense, and speed are each increased by 2. 12 SP
Advanced: Target's attack, defense, and speed are each increased by 4. 12 SP
Expert: The attack, defense, and speed of all allied stacks is increased by 4. 12 SP
Probability of gain spell in castle
10 5 5 0 0 0 0 0 5
Protection from Water
Protection from Water
Characteristic
Level:1
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Protects the selected unit, reducing damage received from Water spells to 70%. 5 SP
Basic: Protects the selected unit, reducing damage received from Water spells to 70%. 4 SP
Advanced: Protects the selected unit, reducing damage received from Water spells to 50%. 4 SP
Expert: Protects the selected unit, reducing damage received from Water spells to 50%. 4 SP
Probability of gain spell in castle
3 3 3 3 3 3 3 3 3
Remove Obstacle
Remove Obstacle
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on location
Level Description Cost
Normal: Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield. 7 SP
Basic: Removes any normal obstacle (trees, rocks, etc.) of the caster's choice from the battlefield. 5 SP
Advanced: Removes any normal obstacle (trees, rocks, etc.) or Fire Wall of the caster's choice from the battlefield. 5 SP
Expert: Removes any normal or magical obstacle of the caster's choice from the battlefield. 5 SP
Probability of gain spell in castle
4 4 6 4 4 4 4 4 4
Scuttle Boat
Scuttle Boat
Characteristic
Level:2
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 50%. 8 SP
Basic: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 50%. 6 SP
Advanced: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 75%. 6 SP
Expert: Destroys a boat you own. Use with caution, the effects are permanent. Chances for success are 100%. 6 SP
Probability of gain spell in castle
6 4 4 4 4 4 4 4 4
Summon Boat
Summon Boat
Characteristic
Level:1
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. Chances for success are 50%. 8 SP
Basic: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. Chances for success are 50%. 7 SP
Advanced: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. If no boats exist, one is created. Chances for success are 75%. 7 SP
Expert: Summons an existing, friendly, unoccupied boat from anywhere in the world to your location. If no boats exist, one is created. Chances for success are 100%. 7 SP
Probability of gain spell in castle
3 5 5 5 3 5 5 3 3
Teleport
Teleport
Characteristic
Level:3
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Teleports any friendly unit to any unoccupied spot on the battlefield. 15 SP
Basic: Teleports any friendly unit to an unoccupied spot on the battlefield. Troop cannot teleport over walls or moats. 12 SP
Advanced: Teleports any friendly unit to an unoccupied spot on the battlefield. Troop cannot teleport over walls. 6 SP
Expert: Teleports any friendly unit to any unoccupied spot on the battlefield. 3 SP
Probability of gain spell in castle
8 8 8 8 8 8 8 10 8
Visions
Visions
Characteristic
Level:2
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Gives you a basic idea of the strength of an opposing army, hero, or garrison. Range is Spell Power x 1 or equal to 3, whichever is greater. 4 SP
Basic: Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Range is Spell Power x 1 or equal to 3, whichever is greater. 2 SP
Advanced: Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom. Range is Spell Power x 2 or equal to 3, whichever is greater. 2 SP
Expert: Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. Range is Spell Power x 3 or equal to 3, whichever is greater. 2 SP
Probability of gain spell in castle
2 2 2 4 2 2 2 2 2
Water Elemental
Water Elemental
Characteristic
Level:5
Type:Combat spells
Spell attributes: Combat spells
Level Description Cost
Normal: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 25 SP
Basic: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 2. 20 SP
Advanced: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 3. 20 SP
Expert: Allows you to summon water elementals. Once cast, no other elemental types may be summoned. Amount of summoned elementals = Spell Power × 4. 20 SP
Probability of gain spell in castle
0 16 14 0 0 12 0 0 12
Water Walk
Water Walk
Characteristic
Level:4
Type:Adventure spells
Spell attributes: Adventure spells
Level Description Cost
Normal: Allows your army to use 60% of its movement to walk across bodies of water. You must end your movement on dry land. 12 SP
Basic: Allows your army to use 60% of its movement to walk across bodies of water. You must end your movement on dry land. 8 SP
Advanced: Allows your army to use 80% of its movement to walk across bodies of water. You must end your movement on dry land. 8 SP
Expert: Allows your army to use up to all of its movement to walk across bodies of water. You must end your movement on dry land. 8 SP
Probability of gain spell in castle
10 10 10 10 10 10 0 0 10
Weakness
Weakness
Characteristic
Level:2
Type:Combat spells
Spell attributes: Combat spells, You can use it only on the unit
Level Description Cost
Normal: Reduces the selected enemy unit's attack strength by 3. 8 SP
Basic: Reduces the selected enemy unit's attack strength by 3. 6 SP
Advanced: Reduces the selected enemy unit's attack strength by 6. 6 SP
Expert: Reduces the attack strength of all enemy units by 6. 6 SP
Probability of gain spell in castle
2 2 2 8 4 4 4 4 4

2011-04-11 09:51:40
Hey Catiusa, I just refunded you your 6EUR. The PRO Season was closed a couple of days ago, so you can not participate in it. Sorry
2011-04-11 09:52:20
of course you can feel free to use this website to communicate with other players and play to normal mode. Have fun.
2011-04-11 09:59:39
ok
2011-04-11 09:59:44
thanks
2011-04-11 15:44:28
hi gambler
2011-04-11 16:14:32
please talk to him directly via email and ask him to create a ICQ account
2011-04-12 10:42:08
catiusa I can play with you but you didn't place any data about your icq for example ... so how did you want to contact with somebody?
2011-04-25 09:36:28
we play a lot on gameranger
2011-05-20 11:35:36
go play
2011-05-24 23:47:41
Anyone up for 1 game?
2011-07-02 15:57:24
siema
2011-07-08 16:49:40
test
2011-09-11 17:20:27
There was a problem with account activation. If someone wants to get the problem fixed, please write me an e-mail.
2011-09-13 17:48:42
see you all at the tournament
2011-09-13 17:48:44
)
2011-10-01 12:35:30
i have question friends
2011-10-01 12:35:58
when i download some of your save and try to start give me some unusual error
2011-10-01 12:52:45
help me
2011-10-02 15:24:10
which saves exactly you mean? if last saves of my game and Pentacz it is heroesWT version so it can be run with normal heroes version (SoD,Comlpete)
2011-10-03 18:24:37
heroes 3 might and magic complete is mine version is it ok ?
2011-10-12 00:14:26
hey
2011-10-12 00:15:14
brr
2011-10-12 00:15:17
marduk
2011-10-12 00:15:20
kage
2011-10-12 00:15:30
dont
2011-10-12 00:15:36
answered me
2011-11-01 14:58:52
hi guys
2011-11-01 14:59:08
anyone up for a game?
2011-11-07 17:11:00
i got problem with joining game , i use GameGuard when i try connect to game i got main game screen and it freeze and nothing. some one know what is that ?
2011-11-17 16:02:52
Sticky check your ICQ
2011-11-23 14:00:49
.
2011-12-23 18:26:52
Cześć jestem nowym graczem w Heroes od dłuższego czasu i chciałbym się wypróbować
2011-12-23 18:27:57
ale kwestja gry czy gramy w podstwae przez lana czy na jakimś serwerze
2011-12-23 18:30:23
niech mi ktoś na maila napisze jak grać itd ja tu jeszcze chwile posiedzę
2011-12-23 18:34:41
mój mail : zijakub95pl@gmail.com
2012-04-11 18:46:37
test2
2012-04-11 21:17:15
b
2012-04-13 02:22:21
test
2012-04-13 02:24:07
I have added a new poll. Feel free to vote
Yesterday (18:25:58)
I won 2 games, Bos18 seems to ignore me. I saw him online only once a couple of days ago, but no responce was obtained after I suggested to play or arrange a game.
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