| Air Magic | |
|---|---|
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Basic Basic Air Magic allows your hero to cast Air spells at reduced cost |
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Advanced Advanced Air Magic allows your hero to cast Air spells at reduced cost and increased effectiveness |
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Expert Expert Air Magic allows your hero to cast Air spells at reduced cost and maximum effectiveness |
| Archery | |
|---|---|
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Basic Basic Archery increases the damage done by range attacking creatures by 10% |
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Advanced Advanced Archery increases the damage done by range attacking creatures by 25% |
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Expert Expert Archery increases the damage done by range attacking creatures by 50% |
| Armourer | |
|---|---|
|
Basic Basic Armorer reduces all damage inflicted against the hero's troops by 5% |
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Advanced Advanced Armorer reduces all damage inflicted against the hero's troops by 10% |
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Expert Expert Armorer reduces all damage inflicted against the hero's troops by 15% |
| Artillery | |
|---|---|
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Basic Basic Artillery gives control of the ballista to the hero, allowing two shots with a 50% chance to inflict double damage |
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Advanced Advanced Artillery gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage |
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Expert Expert Artillery gives control of the ballista to the hero, allowing two shots which inflict double damage |
| Ballistics | |
|---|---|
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Basic Basic Ballistics gives control of the catapult to the hero, allowing aimed shots with increased damage |
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Advanced Advanced Ballistics gives control of the catapult to the hero, allowing two aimed shots with increased damage |
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Expert Expert Ballistics gives control of the catapult to the hero, allowing two aimed shots at maximum damage |
| Diplomacy | |
|---|---|
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Basic Basic Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20% |
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Advanced Advanced Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40% |
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Expert Expert Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60% |
| Eagle Eye | |
|---|---|
|
Basic Basic Eagle Eye gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat |
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Advanced Advanced Eagle Eye gives your hero a 50% chance to learn any spell up to 3rd level used in combat |
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Expert Expert Eagle Eye gives your hero a 60% chance to learn any spell up to 4th level used in combat |
| Earth Magic | |
|---|---|
|
Basic Basic Earth Magic allows your hero to cast Earth spells at reduced cost |
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Advanced Advanced Earth Magic allows your hero to cast Earth spells at reduced cost and increased effectiveness |
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Expert Expert Earth Magic allows your hero to cast Earth spells at reduced cost and maximum effectiveness |
| Estates | |
|---|---|
|
Basic With Estates, a hero contributes 125 gold per day to your cause |
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Advanced With Estates, a hero contributes 250 gold per day to your cause |
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Expert With Estates, a hero contributes 500 gold per day to your cause |
| Fire Magic | |
|---|---|
|
Basic Basic Fire Magic allows your hero to cast Fire spells at reduced cost |
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Advanced Advanced Fire Magic allows your hero to cast Fire spells at reduced cost and increased effectiveness |
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Expert Expert Fire Magic allows your hero to cast Fire spells at reduced cost and maximum effectiveness |
| First Aid | |
|---|---|
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Basic Basic First Aid gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack |
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Advanced Advanced First Aid gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack |
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Expert Expert First Aid gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack |
| Intelligence | |
|---|---|
|
Basic Basic Intelligence increases a heros normal maximum spell points by 25% |
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Advanced Advanced Intelligence increases a hero's normal maximum spell points by 50% |
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Expert Expert Intelligence doubles a hero's normal maximum spell points |
| Leadership | |
|---|---|
|
Basic Basic Leadership increases your hero's troops' morale by 1 |
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Advanced Advanced Leadership increases your hero's troops' morale by 2 |
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Expert Expert Leadership increases your hero's troops' morale by 3 |
| Learning | |
|---|---|
|
Basic Basic Learning increases a hero's earned experience by 5% |
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Advanced Advanced Learning increases a hero's earned experience by 10% |
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Expert Expert Learning increases a hero's earned experience by 15% |
| Logistics | |
|---|---|
|
Basic Basic Logistics increases your hero's movement points over land by 10% |
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Advanced Advanced Logistics increases your hero's movement points over land by 20% |
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Expert Expert Logistics increases your hero's movement points over land by 30% |
| Luck | |
|---|---|
|
Basic Basic Luck increases your hero's luck by 1 |
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Advanced Advanced Luck increases your hero's luck by 2 |
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Expert Expert Luck increases your hero's luck by 3 |
| Mysticism | |
|---|---|
|
Basic Basic Mysticism allows your hero to regenerate 2 spell points per day |
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Advanced Advanced Mysticism allows your hero to regenerate 3 spell points per day |
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Expert Expert Mysticism allows your hero to regenerate 4 spell points per day |
| Navigation | |
|---|---|
|
Basic Basic Navigation increases your hero's movement points at sea by 50% |
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Advanced Advanced Navigation doubles your hero's movement points at sea |
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Expert Expert Navigation increases your hero's movement points at sea by 150% |
| Necromancy | |
|---|---|
|
Basic Basic Necromancy allows 10% of the creatures killed in combat to be brought back from the dead as Skeletons |
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Advanced Advanced Necromancy allows 20% of the creatures killed in combat to be brought back from the dead as Skeletons |
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Expert Expert Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as Skeletons |
| Offense | |
|---|---|
|
Basic Basic Offense increases all hand-to-hand damage inflicted by the hero's troops by 10% |
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Advanced Advanced Offense increases all hand-to-hand damage inflicted by the hero's troops by 20% |
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Expert Expert Offense increases all hand-to-hand damage inflicted by the hero's troops by 30% |
| Pathfinding | |
|---|---|
|
Basic Basic Pathfinding reduces the movement penalty for rough terrain by 25% |
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Advanced Advanced Pathfinding reduces the movement penalty for rough terrain by 50% |
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Expert Expert Pathfinding reduces the movement penalty for rough terrain by 75% |
| Resistance | |
|---|---|
|
Basic Basic Resistance endows a hero's troops with 5% magic resistance |
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Advanced Advanced Resistance endows a hero's troops with 10% magic resistance |
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Expert Expert Resistance endows a hero's troops with 15% magic resistance |
| Scholar | |
|---|---|
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Basic Basic Scholar allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books |
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Advanced Advanced Scholar allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books |
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Expert Expert Scholar allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books |
| Scouting | |
|---|---|
|
Basic Basic Scouting allows your hero to see 1 square further into the shroud |
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Advanced Advanced Scouting allows your hero to see 2 squares further into the shroud |
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Expert Expert Scouting allows your hero to see 3 squares further into the shroud |
| Sorcery | |
|---|---|
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Basic Basic Sorcery causes a hero's spells to inflict an additional 5% damage in combat |
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Advanced Advanced Sorcery causes a hero's spells to inflict an additional 10% damage in combat |
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Expert Expert Sorcery causes a hero's spells to inflict an additional 15% damage in combat |
| Tactics | |
|---|---|
|
Basic Basic Tactics allows you to rearrange your troops just before combat, within three hex rows of the commanding hero |
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Advanced Advanced Tactics allows you to rearrange your troops just before combat, within five hex rows of the commanding hero |
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Expert Expert Tactics allows you to rearrange your troops just before combat, within seven hex rows of the commanding hero |
| Water Magic | |
|---|---|
|
Basic Basic Water Magic allows your hero to cast Water spells at reduced cost |
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Advanced Advanced Water Magic allows your hero to cast Water spells at reduced cost and increased effectiveness |
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Expert Expert Water Magic allows your hero to cast Water spells at reduced cost and maximum effectiveness |
| Wisdom | |
|---|---|
|
Basic Basic Wisdom allows your hero to learn third level spells |
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Advanced Advanced Wisdom allows your hero to learn fourth level spells |
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Expert Expert Wisdom allows your hero to learn fifth level spells |